Monday, June 2, 2008

Last Post!!!!!!

THE END IS NEAR.....
Well its week 13, our learning time is over, our assignments are in and its time to reflect on the theories, concepts, definitions and facts we have learnt thoughtout the semester.

Our final exam in on wednesday and until then I will be busy revising my blog and notes I have taken in the lectures. I started studying today and WOW we have learnt so much! Alot of it is interesting but some of it I must say was quite boring hmmm WALTER BENJAMIN!!!
Although I did enjoy some of the films and documentries we watched like Blade Runner and the documentary on Second Life. The other films like Alaphville I found required more reading and interpretation to fully comprhend what the film was actually about.

I also enjoyed learning about Email phising and blogging...hence this blog and my growing junk mail folder!
Im finding it hard trying to remember all the theorist and their ideas...there is just so many...will they all be on the exam? I hope not!
Throughout the semester I learnt some interesting new terms, such as: Semiotics, Utopia & Dystopia, New Wave Cinema, Cyberculture, Intersubjectivity & Intertextuality. Lets just hope I can remember the definitions too them all for the exam!

Overall I am glad I can say I actually learnt somthing in this course, althought im sure I have learnt a few things that will leave my brain the minute I walk out of that exam room. But there are also things that I have learnt that I will more than likley use in everyday life and future studies.
Happy studying everyone!!!
Good Bye fellow NCT bloggers!
Thanks Steve, Adam and Chris!
THE END......

Sunday, June 1, 2008

Blog 10

FREE AND OPEN SOURCE SOFTWARE AND BEYOND.....
  • Free Software principles adapted to describe a community-centric mode of production...
  • Initially for software but adapted to other areas of creativity
  • Open model has not one author but many...
  • More eyeballs = more quality control
  • Wide Participation encouraged by nature of the central philosophy
  • The Internet is Open Source!
  • Creates awesome programs that let you control how you use your computer without being dictated to by money-hungry corporations...

Blog 9

THE ETHICS OF PEER TO PEER FILESHARING
Lecture Discussion: Is it ok to download music and movies?

Steve made the point that before the 20th Century people had their own music that they sang, played and passed from one generation to the next and that the idea of paying for music was perhaps just a passing fad. The students in the class made the moral distinction between stealing from a tangible product from a shop and downloading music and movies which are (eventually) given away for free on the radio and TV.

  • Some artists are happy to have more people listening to their music, without making any profiit. They make majority of their money from concerts and merchandise.
  • The loss of money from ‘pirating’ can be questioned >> was the person ever going to even by the record?
  • Songs are already played in the radio and through MySpace for free >> why should the downloading of them cost something?
  • Who i really making the money from downloads? The Internet service provider
  • Piracy is the cause of mass communication
  • Piracy: changing people’s habits
  • New media adapt themselves to the new technologies constantly: the music industry should be doing the same!
  • The fact is that there is no way to stop the downloading.

Blog 8

BLADE RUNNER
BLADE RUNNER is a 1982 American CyberPunk film.

The film is set in the future in a Dystopian Los Angeles in 2019.

Genetically manufactured beings called replicants – visually indistinguishable from adult humans – are used for dangerous and degrading work in Earths off world colonies.

Replicants become illegal on Earth and specialist police called "blade runners" are trained to hunt down and "retire" (kill) escaped replicants on Earth.
The plot focuses on a brutal and cunning group of replicants hiding in Los Angeles and the semi-retired blade runner, who reluctantly agrees to take on one more assignment.

Blog 7

CYBERPUNK
What is CyberPunk?

It is a science fiction genre based in the possibilities inherent in computers, genetics, body modifications and corporate developments in the near future.
The word comes from the words Cybernetics which is the study of communication, command and control in living organisms, machines and organisations and Punk, a style of fast, loud, short rock music with an anarchist political philosophy.
The movie MATRIX pushed the limits of cyberpunk so it became like the bloated soap operas that it had originally scorned. It deals with philosophical issues at some depth.
Some quotes from the movie:
  • Morpheus: The desert of the real.
  • Neo: Why do my eyes hurt? Morpheus: You've never used thembefore.
  • Morpheus: What is real? How do you define real? If you'retalking about your senses, what you feel, taste, smell, or see, thenall you're talking about are electrical signals interpreted by yourbrain.

MATRIX pushes the boundaries of computer-generated effects as it explores apossible future world where machines dominate humans but keep them inignorant bliss of their real state. The machines in MATRIX create atotally illusory reality for people, constructing their identities to suit the purposes of the machine.

CYBERPUNK THEMES:

  • Technology and Mythology
  • Utopia and Dystopia
  • Cities as Machines
  • Technological change
  • Modernism to Postmodernism

Thursday, May 29, 2008

Essay

HAS TECHNOLOGY CHANGED THE TERM ‘FRIEND’?


Yesterday, I caught up with a few friends. Natasha showed off her latest pictures from her European adventures. Sophie introduced me to her newborn son. Then Zane played his bands’ latest song – twice. All this happened in one day and none of us ever left our computers. We were on MySpace and we weren’t alone. For those of you who live under a rock, MySpace is a social networking service that allows members to create unique personal profiles online in order to build networks of ‘friends’. I have 124 MySpace ‘friends’ and there is a 90/10 split between people I know and bands I love. That’s right. MySpace has let me be friends with my favourite musicians. The term ‘friend’ has taken on a whole new meaning in the world of MySpace.

Steven Pearman, the senior vice president for production strategy at MySpace was quoted by News Week online (2008, p. 1) stating that “at MySpace the term ‘friend’ goes beyond people I know in the world”. This evokes a lot of questions about the nature of ‘friendship’ when it comes to sites like MySpace. How many friends is too many? How does someone become an online friend? What other mediums have influenced this change to the nature of friendship? Furthermore how has this change impacted society? The following study will analyse and explore these issues with references to a variety of sources and evidence from the Tila Tequila case study.

So how many friends is too many? According to author Ethan Watters (2004), you can never have too many friends. That’s indisputable in some sense, but over one million friends? That’s Questionable. An article published by Time Magazine Online features Tila Tequila who has over 1.7 million MySpace ‘friends’. Who is Tila Tequila? She’s the poorly dressed want to be rapper who has been touted the Queen of MySpace. She’s turned her MySpace presence into a career, and Time Magazine Online credits Tila Tequila for what has become the world’s biggest popularity contest. Pre-Tila, your MySpace friends were mostly people you actually knew. Post-Tila, the biggest game on the site became who has the most friends, who ever they might be.

In view of that, does having an excessive amount of MySpace ‘friends’ categorise a person as popular? Not exactly, Tila Tequila is trying to launch a music career – yet despite having over 1.7 million MySpace ‘friends’, according to Time Magazine Online, only 13,000 of them –less than 1% - actually bought her first single. Also just recently, 2008 Big Brother housemate Michael was evicted from the house, yet according to the official Big Brother website he has over 10,000 MySpace ‘friends’. These extreme examples display how a MySpace ‘friend’ can in fact, not be a friend at all.

Therefore how does someone become an online friend? According to Terry Burrows (2007), an online friend can be someone you have not even met. Burrows (2001, p. 176) states how “social networking on the Internet enables people to make new and relevant contacts with those they would have been unlikely to have otherwise met”. Not only can a ‘friend’ on your MySpace list be someone you haven’t met, but someone you see all the time and don’t say a single word to. Jasmin Kelaita, a writer for the Camden Advertiser shares her experience with an Internet ‘friend’ in an article she recently published online. She explains how she once had a MySpace friend that would see at her the gym and never say hello to her face, but would leave her ‘I saw you’ comments on her MySpace page. This demonstrates how ‘friends’ can seem so close in the confines of MySpace, yet so far away when it comes to physical communication.

Social networking sites such as MySpace are not exclusively responsible for altering the nature of the term ‘friend’. Other aspects such as the media and television have also influenced this change. I think a lot has to do with the rise of reality television over the past decade and how accessible and familiar celebrities are to us now. Renowned authors and sociologists O’Shaughnessy and Staddler (2005) support this in highlighting how the media encourages a feeling of friendship with stars and celebrities by referring to them only by first name. Reality TV shows like Big Brother have everyday people living in a fishbowl like environment for up to three months for all to see. For a few months of the year, the contestants are among the most well known people in Australia and viewers feel like they get to know the housemates. According to Watters (2004) it is the feeling of ‘knowing’ a lot about someone which makes people believe they are ‘friends’.

From the information we have established that new technologies have reshaped the nature of ‘friendship’. So are these changes having a positive or negative impact on society? According to White and Wyn (2008) digital communication has generated a greater sense of belonging for the individual, especially youth. This sense of belonging has a positive impact as sites such as MySpace provide a space for people to feel apart of a particular group or subculture. Also Nancy Willard states that social networks “allow people to experiment with their own identities” (2007, p.76). She also adds that “they offer a place for people to make connections which are contributing to their social well-being and expanding their perspectives and understanding of themselves, their close friends and other people from around the world” (2007, p.74). Through these statements it is apparent that new digital communication technologies are a positive influence to the development of the individual and society.

Through the analysis of MySpace and Tila Tequila it is evident that in recent times the term ‘friend’ has evolved. Today a friend doesn’t have to be someone who has actually sat on your living room sofa; in fact it can be your favourite band, a celebrity or simply someone who is a friend of a friend. Ideally this expansion of the term friend has given people a greater sense of belonging. Although the amount of online friends a person has doesn’t necessarily reflect their popularity. Subsequently it is up to the individual if they want complete strangers listed as ‘friends’ on their MySpace page. As for me, I think I will stick with the 90/10 split of people I know and the bands I love.
Alyce Elliott
S2638654
Reference List:
Websites:

TMZ.com In The Zone: ‘Tila Tequila's 1.7 Million "Friends" Not Giving Single a Shot’, viewed May 8th, 2008,
http://www.tmz.com/2007/03/16/tila-tequilas-1-7-million-friends-not-giving-single-a-shot/
News Week.com: How many MySpace friends is too many? Viewed May 15th 2008, http://www.newsweek.com/id/137512?from=rss

MySpace.Com: Terms & Conditions, viewed May 8, 2008
http://www.myspace.com/Modules/Common/Pages/TermsConditions.aspx

Camden – Your Guide.com: I have 500 MySpace friends, viewed May 15th, 2008, http://camden.yourguide.com.au/blogs/jaz-says/i-have-500-myspace-friends-therefore-i-am/770377.aspx


Books:

Watters, Ethan 2004, Urban Tribes: Are friends the new family, Bloomsbury Publishing, London.

O’Shaughnessy, M and Stadler, J 2005, Media and Society: An Introduction (Third Edition), Oxford University Press, New York.

Burrows, Terry 2007, Your Life Online: Making the most of Web 2.0 – the next generation of the internet, Carlton Books Limited, London.

White, Rob & Wyn, Johanna 2008, Youth & Society: Exploring the Social Dynamics of Youth Experience, Oxford University Press, South Melbourne.

Willard, Nancy 2007, Cyber-Safe Kids, Cyber Savvy Teens, Jossey-Bass, San Francisco.

Wednesday, May 7, 2008

Blog 6

MICROSOFT WORD & EXCEL.....

This weeks tutorial task was a bit of a refresher course for me. I found the Microsoft Word excersise very basic and easy, as I learnt all the aspects of Microsoft Word in High School. I also worked in Administration for a couple of years where I used all the features daily. The Excel excersise was fairly easy for me aswell, although I found the Macros task a little confusing. I had learnt about Macros before, although I did not use this feature frequently so I had forgotten some of the details. Overall, I thought this was a worthy little task, as it refreshed my memory on some of the features of these programs that I havent used in a long time.

THE VIDEO GAME.....

What is a video game?

  • Arcade Games
  • Consoles
  • Computer Games
  • MUDsMMOGs
We can then divide them into different genres: Hardware or Software. Then into sub-genres from first person shooters to advernture games.


Interesting facts about video games:

  • Video games have been intertwined with the development of computing technology since the development of Spacewar! in the mid-1960s.
  • People used 'home games consoles' (pretty much early computers) long before they used them for writing documents or keeping track of their finances or even browsing the web.
  • The military have always shown particular interest in video games as training tools, which has driven development of hardware to power their training simulations.
3D WORLDS VS MSN......

So I took a bit of a field trip into the virtual worlds of Habbo Hotel and Active Worlds. Until a couple of months ago I had never heard of Habbo Hotel. That was until I saw my 15 year old sister on the computer interacting with her friends through Habbo. I was amazed at how behind the times I was, Im still using good old MSN.

The differences I noticed was Habbo looked more like a game than a chat room. My sister had created her own little 3D world. Her character and was going to parties with her friends, had her own house and pets, all while interacting with her friends from school. As for MSN, its more of just a chat room for friends. So I guess the main difference is Interactive worlds such as Habbo are more 'personalised' than MSN.

As for me? I think i'll stick to MSN, Mypace and Facebook...they take enough of my precious study time as it is.